So, a little update for you all: I will ,in fact, be reviewing the Mount and Blade: Warband DLC. I received no comments or likes regarding the subject, but Mount and Blade: Warband remains the most popular review on this website. It may take a while to get a post out about it, however, due to my lack of experience with the DLC, so expect some other reviews in between!
In other news, I might be updating the overall look of this site. I was looking at this website on my phone and began to realize how bland and flavorless it looks! I do not know if or when this will happen, so I will not offer an ETA.
That is all for today! Thanks for reading.
Hello everyone! I haven’t posted in a while, so I figured I would post an idea that I have been toying with to see how receptive you all are to it.
I check the statistics of my website daily, and have noticed a pattern: My posts about Mount and Blade: Warband are very popular in comparrison to all of my other posts! Upon realizing this I thought, “what if I do separate reviews for the DLC?”
So now I am presenting this idea to you, my readers, to see if this is something you would like to see. If you would like to see this, please leave a like or post a comment!
That’s all! Thanks for reading!
Finally! The long awaited PART TWO! Thanks so much for your patience! I will put the link to part one at the bottom.
As promised: A little bit of faction strategy
Below are all the factions, including their strengths, weaknesses, and some miscellaneous information regarding bandits and economy.
The kingdom of Swadia is a definite force to be reckoned with. It has some of the most powerful troops that can botch decimate the enemy AND your wallet!
- Very powerful heavy cavalry
- Powerful heavy infantry
- Good offensive and defensive power
- Poor crossbowmen
- Limited anti cavalry
- Very expensive troops
The kingdom of Rhodoks has very impressive crossbow units but poor infantry. This region has perhaps the best economy in the game. If you need more food variety or are setting up for a feast, it would be advisable to head to Rhodokian territory.
- Excellent spearmen (great for defense I.E. stopping cavalry)
- Extremely powerful crossbowmen
- Extremely good defenders.
- No cavalry
- Poor offensive infantry
- Great economy
- Annoying bandits (forest and mountain)
The Sarranids live in a harsh desert, flourishing around oases. The economy is a very rich one for the most part. The Sarranids both travel and fight by horse.
- Powerful heavy cavalry (perhaps rivaling that of Swadia!)
- Very versatile and fast infantry
- Infantry is easily outmatched when directly confronted
- Archers are outclassed at long range by other factions archers
- Good economy
- Strong horse bandits. These can be a real thorn in the early game.
The Khergits are know for their skirmish tactics and horse archers. Their economy is a prosperous one (about the same as the Sarranid’s).
- Lots of mounted troops that are easy to train
- Amazing horse archers
- Khans (Get it?)
- Bad defense
- Are easily destroyed when there is no maneuverability
- Good Economy
- Strong horse bandits. can be a real thorn in the early game
The kingdom of Vaegirs is a faction with an average economy, and annoying bandits, but formidable troops.
- Strong archer
- Good light infantry
- Good offensive power
- Cheap troops
- Poor offensive power
- Can get bulldozed by cavalry
- Average economy
- Annoying bandits
The Nords reside by the sea, mainly basing their economy off of fishing and producing salt. The are an extremely powerful infantry force.
- Strongest infantry, great for direct engagement
- Average archers that can defend themselves close quarters
- No cavalry
- Vulnerable to cavalry
- Slightly expensive
- Average economy
- Tough infantry bandits. Can be a real thorn early game.
This is an amazing game that will test your strategy skills to the max! If you like games that don’t require strategy and are not too in depth and complicated, this is NOT the game for you.
Mount and Blade: Warband (Part 1)
One of my favorite games of all time is Mount and Blade: Warband, and that is what we are reviewing today!
Mount and Blade: Warband is a medieval strategy game set in the fictional, war torn country known as Calradia. In this land, there are six factions:
- Khergit Khanate
- Sarranid Sultanate
Each faction has its own pros and cons (more on that later), and are always at war with each other, whether to gain lost territory, or to stop another faction from growing too large.
In Mount and Blade Warband, you can play as a mercenary, a lord’s vassal, a trader, or even start your own faction! You will start out by making your own small warband and over time, as you gain renown and level up make it larger and more deadly. The money to pay your troops does not grow on trees however! Some ways you can help pay for your troops are
- Become a lord’s mercenary.
- Become a lord’s vassal. You will only gain money if you are given a fief upon joining, or take a fief by capturing a castle of town.
- Buy a productive enterprise. This is by far the easiest early game way to supplement your wallet. Low level enterprises such as Ale making will not make you much money, but high level ones such as a weaver and dyeworks will line your wallet quicky.
Faction strategy and overall opinion in part two!
Mount and Blade: Warband (Review part 2)